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  • #: 175925
  • Price: $1.99 In Apple Store
  • Category: Games
  • Updated: 2011-04-12
  • Current Version: 3.7
  • 3.7
  • Size: 17.90 MB
  • Language: English
  • Seller: Nils Munch
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.2 or later.
  • © 2009 Nils Munch
  •  Add to Favorite apps



A pocketsized MMORPG for the Apple iPod/iPhone series!

Visit the magical lands of Eluna, a world of dragons, demons and dungeons! This online RPG lets you take part in a ever expanding world filled with brave quests, sinister plots and fantastic fantasy fantasies. With simple-yet-expansive rules and a friendly lightweight platform, you can focus on the adventure, instead of technical stuff.

- Nine unique classes with individual skill trees.

- Fight off various creatures including undeads, giants, demons, angels and dragons!

- Lots of original art by various talented designers.

- 12 different professions, such as blacksmith, woodcarver, fisherman and lumberjack.

- Trade items with other players, by either mail or auction house.

- Travel between locations and explore new cities and exotic places.

- Form guilds and defeat the hordes of evil with your friends.

- No recruitment codes or invites required.

Be advised, the game runs on a online server, and is suggested to play through wifi or 3G.

To learn more about CozyQuest please visit www.cozyquest.com

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Rated 5/5 based on 3 customer reviews.


5/5 stars

Great app. Worth it fur sure.

Supported and updated often. So much fun. Best in it's class!!!

5/5 stars

Love it!

Great game, updated frequently with bug fixes when they come .As well as being optimized for performance .

5/5 stars

Ok not to bad after all

At first I felt disappointed with the rerelease, but I have been happily playing it for a month now.

I'm still not happy with the class balance. The necromancer skills aren't as good as just attacking with a good weapon, so the skills seem useless. However the bugs are slowly being worked on.

Also the community seems nice despite the small size and compared to the free to play mmos, it is a lot cheaper. The cash shop items aren't needed at all, but it is hard to level without the hat of learning.

The grinding isn't as bad as it was before. A quest needs to be added between lvls 36 & 42. It is a huge gap that takes to long to get through. Many locations on the map don't have anything in them either; I'd suggest adding quest there.

There need to be more weapons and armor. All my characters with light armor are wearing newbie fluffy mittens.

We should have 9 character slots so we can play every class. Maybe charge $.99 a slot?

I don't think many people know about this app, especially the rerelease. Consider advertising your app on app sites. They are free. Even if you did google ads, that's cheap.

In a month I made 2 lvl 50s and a lvl 40. Look me up if you need help. My characters so far are Lolth (lvl 50 necromancer), Araushnee (lvl 50 mage), and Kittie (lvl 40 merchant; probably will be 50 in a few days).

This is a visual text mmorpg. Well it is more of a pseudo mmo. There are no monthly fees, no friend codes, and you can play as long as you want.

If classes, food buffs (which don't seem to work right now, lack of items, and questing gaps are fixed this would make a real solid rpg game.

**Note for the developer: As a designer and illustator I do need to nitpick one thing. Your illustration style is not consistent. Some art looks more "painted" while others look more "drawn." Painted illustrations in general look more professional. There are exceptions. I can't paint worth anything, but I can work wonders with prisma colors. Unfortunatly they always look bright, which is why you find painted illustations the most. (Painted illustrations also include digitally painted; if done right vector illustrations can turn out beautiful too.

Also many of the icons look like photos while others don't. These elements should be consistent. However I love the main typeface. It has the fantasy look while looking modern. That is something few people can pull off. Typography is the hardest thing to get right in design. The text that is ment for reading, overall turned out well. There are a few places though that the text isn't aligned right or goes outside a box. But I know unless the text is an image it is hard to control while programming. Goodjob on that. Seriously I hate the typography in most games.**


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